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Ooh this was so  intriguing... The art style and colour palettes add so much to the atmosphere and the themes of longing and vulnerability were handled quite interestingly.

 I played through multiple times to see all the dialogue options...it really is the kind of game that can prompt deep self-reflection just from simple decisions. 

Speaking of which, I liked the creative presentation for those choice menus. Especially near the end when asked for a hug for the second time, the way the "yes" option is much smaller on the screen than the "no" and yet still available nonetheless,  to me it felt like an unwise desire that the narrator is trying to suppress.  

Also I loved the drink-making part, though my favourite character was probably that frantic person underneath the cage :') 

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First of all, thank you SOOO much for your detailed review!! I really appreciate it and I'm glad that you liked my game ๐Ÿ˜ญ๐Ÿ–ค

I'm glad I was able to convey the atmosphere of the game. I am fond of Slavic mythology, and the character of Letavica is very suitable for revealing the theme of longing (although I stylized their image). This topic is pretty important to me

As for the second choice with a hug, at first I thought to leave only the "no" option. But then I decided to leave the right to choose, which only affects the player's sense of self. The narrator was just trying to warn you, but there are no wrong choices!

Haha, and the drink making part is also my favorite!! I'm sure you made a unique drink ๐Ÿ˜Œ And that person under the cage is SOOOO grateful to you for your appreciation :D

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I love the art :D

Thank you, I tried very hard on the atmosphere of the game ๐Ÿ–ค